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My partially failed career as a Game Developer

Topics: gamesยทgame development

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Before becoming a Web Developer I really wanted to be a game designer.

Montreal is a huge city for this industry, but my lack of experience in the area made me go after learning some stuff I was completely unfamiliar with.

I this time I learned some 3D modelling, Vector art, Unity 3D, C# programming and game design.

Then I realised how game and web development are similar in some ways. They both rely a lot on visual feedback and interactivity, which helped me make the switch.

Now I really love my current career but I always look back fondly at my crazy projects.

Here's a breakdown of the most important ones.

Happy Star Adventures

This was my second released game. Sadly my first one (Heli Escape) is lost in the depths of Kongregate's backup servers somewhere.

Trailer: See it on YouTube

Platform: Android and iOS

Engine: Unity

Role: Game Design, Programming, Art

Alphageddon

This was my third game. A simple study of 3D models that suffered from too much feature creep.

Trailer: See it on YouTube

Platform: Android

Engine: Unity

Role: Game Design, Programming, Art

Toilet Paper Pro

This is the way!

Page: Play it here

Platform: HTML5

Engine: React

Role: Game Design, Programming, Art

Groovy Joy

Internship work at a small studio (Groovy Pulse Games).

Page: Try it here

Platform: Android

Engine: Unity

Role: Audio Engine Programming

Game Jam games

These are some games that I made in a team during 3 separate Global Game Jams.

Page: GGJ page

Platform: Flash and HTML5

Engine: HaxeFlixel

Role: Game Design, Programming, Production

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And there you go!

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